
^ Lafferty, Michael (October 9, 2000).^ a b Lally, Will Haumersen, Tina (October 21, 2000).^ a b Park, Andrew Seyoon (October 3, 2000)."Good, Bad, & Ugly ( Wizards & Warriors Review)" (PDF).
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Andrew Seyoon Park of GameSpot wrote that the game seems to be unimpressive at first, perhaps because of its long development, but provides "many hours of exploration and character building". In comparing the two games' dungeons, Derboo said the dungeons of Wizards & Warriors are more complex. Sam Derboo of Hardcore Gaming 101 wrote that it "feels like Bradley's alternative Wizardry 8". The game received "average" reviews according to the review aggregation website Metacritic. Competitive multiplayer was also planned based on the guild system, though this, too, was removed. Bradley initially reported the game would have a system that allowed players to choose between real-time and turn-based combat, though this was later abandoned. Development ĭevelopment began in 1996 and lasted four years. Characters can switch classes as many times as they like but can not return to a class once they change from it. Guilds also allow characters to switch classes. Characters can join guilds that give exclusive quests, and each character maintains their own individual quest log. Outside of combat, the game is real-time. Players control a party of characters through a first-person perspective and fight turn-based combats.

Gameplay is similar in style to Bradley's earlier Wizardry games.
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Wizards & Warriors is a role-playing video game for Microsoft Windows designed by David W.
